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Martin Christoph Hierholzer authoredMartin Christoph Hierholzer authored
EntityOwner.h 8.13 KiB
/*
* EntityOwner.h
*
* Created on: Nov 15, 2016
* Author: Martin Hierholzer
*/
#ifndef CHIMERATK_ENTITY_OWNER_H
#define CHIMERATK_ENTITY_OWNER_H
#include <string>
#include <list>
#include "VariableNetworkNode.h"
namespace ChimeraTK {
class AccessorBase;
class Module;
class VirtualModule;
/** Base class for owners of other EntityOwners (e.g. Modules) and Accessors.
* @todo Rename this class to "Owner" and make it more generic. It should basically just implement the
* "Composite Pattern". The classes AccessorBase, Module and Owner should have a common base class called
* "Component".
*/
class EntityOwner {
public:
/** Constructor: register the EntityOwner with its owner */
EntityOwner(const std::string &name, const std::string &description,
bool eliminateHierarchy=false, const std::unordered_set<std::string> &tags={});
/** Virtual destructor to make the type polymorphic */
virtual ~EntityOwner();
/** Move constructor */
EntityOwner(EntityOwner &&other);
/** Get the name of the module instance */
const std::string& getName() const { return _name; }
/** Get the fully qualified name of the module instance, i.e. the name containing all module names further up in
* the hierarchy. */
virtual std::string getQualifiedName() const = 0;
/** Get the decription of the module instance */
const std::string& getDescription() const { return _description; }
/** Obtain the list of accessors/variables directly associated with this instance */
std::list<VariableNetworkNode>& getAccessorList() { return accessorList; }
const std::list<VariableNetworkNode>& getAccessorList() const { return accessorList; }
/** Obtain the list of submodules associated with this instance */
const std::list<Module*>& getSubmoduleList() const { return moduleList; }
/** Obtain the list of accessors/variables associated with this instance and any submodules */
std::list<VariableNetworkNode> getAccessorListRecursive();
/** Obtain the list of submodules associated with this instance and any submodules */
std::list<Module*> getSubmoduleListRecursive();
/** Return a VirtualModule containing the part of the tree structure matching the given tag. The resulting
* VirtualModule might have virtual sub-modules, if this EntityOwner contains sub-EntityOwners with
* entities matchting the tag. "tag" is interpreted as a regular expression (see std::regex_match). */
VirtualModule findTag(const std::string &tag) const;
/** Return a VirtualModule containing the part of the tree structure not matching the given tag. This is
* the negation of findTag(), this function will keep those variables which findTag() would remove from the
* tree. Again, "tag" is interpreted as a regular expression (see std::regex_match). */
VirtualModule excludeTag(const std::string &tag) const;
/** Called inside the constructor of Accessor: adds the accessor to the list */
void registerAccessor(VariableNetworkNode accessor) {
for(auto &tag : _tags) accessor.addTag(tag);
accessorList.push_back(accessor);
}
/** Called inside the destructor of Accessor: removes the accessor from the list */
void unregisterAccessor(VariableNetworkNode accessor) {
accessorList.remove(accessor);
}
/** Register another module as a sub-mdoule. Will be called automatically by all modules in their constructors.
* If addTags is set to false, the tags of this EntityOwner will not be set to the module being registered.
* This is e.g. used in the move-constructor of Module to prevent from altering the tags in the move operation. */
void registerModule(Module* module, bool addTags=true);
/** Unregister another module as a sub-mdoule. Will be called automatically by all modules in their destructors. */
void unregisterModule(Module* module);
/** Add a tag to all Application-type nodes inside this group. It will recurse into any subgroups. See
* VariableNetworkNode::addTag() for additional information about tags. */
void addTag(const std::string &tag);
/** Eliminate the level of hierarchy represented by this EntityOwner. This is e.g. used when building the
* hierarchy of VirtualModules in findTag(). Eliminating one level of hierarchy will make all childs of that
* hierarchy level to appear as if there were direct childs of the next higher hierarchy level. If e.g. there is
* a variable on the third level "A.B.C" and one selects to eliminate the second level of hierarchy (e.g. calls
* B.eliminateHierarchy()), the structure would look like "A.C". This of course only affects the "dynamic" data
* model, while the static C++ model is fixed at compile time.
* @todo Also use in VariableGroup::operator() and VariableGroup::operator[] ??? */
void setEliminateHierarchy() { _eliminateHierarchy = true; }
/** Returns the flag whether this level of hierarchy should be eliminated */
bool getEliminateHierarchy() const { return _eliminateHierarchy; }
/** Create a VirtualModule which contains all variables of this EntityOwner in a flat hierarchy. It will recurse
* through all sub-modules and add all found variables directly to the VirtualModule. */
VirtualModule flatten();
/** Print the full hierarchy to stdout. */
void dump(const std::string &prefix="") const;
/** Create Graphviz dot graph and write to file. The graph will contain the full hierarchy of modules and
* variables below (and including) this module. Each variable will also show which tags are attached to it.
* ModuleGroups will be drawn with a double line, ApplicationModules with a bold line. Hierarchies which will
* be eliminated in the dynamic information model are shown with a dotted line. */
void dumpGraph(const std::string &fileName="graph.dot") const;
/** Create a Graphiz dot graph similar to the one created with dumpGraph, but just show the modules and not the
* variables. This allows to get an overview over more complex applications. */
void dumpModuleGraph(const std::string &fileName="graph.dot") const;
enum class ModuleType {
ApplicationModule, ModuleGroup, VariableGroup, ControlSystem, Device
};
/** Return the module type of this module, or in case of a VirtualModule the module type this VirtualModule was
* derived from. */
virtual ModuleType getModuleType() const = 0;
protected:
/** Add the part of the tree structure matching the given tag to a VirtualModule. Users normally will use
* findTag() instead. "tag" is interpreted as a regular expression (see std::regex_match). */
void findTagAndAppendToModule(VirtualModule &module, const std::string &tag, bool eliminateAllHierarchies=false,
bool eliminateFirstHierarchy=false, bool negate=false) const;
/** Create Graphviz dot graph write to stream, excluding the surrounding digraph command */
void dumpGraphInternal(std::ostream &stream, bool showVariables) const;
/** Clean a fully qualified entity name so it can be used as a dot node name (i.e. strip slashes etc.) */
std::string cleanDotNode(std::string fullName) const;
/** The name of this instance */
std::string _name;
/** The description of this instance */
std::string _description;
/** List of accessors owned by this instance */
std::list<VariableNetworkNode> accessorList;
/** List of modules owned by this instance */
std::list<Module*> moduleList;
/** Flag whether this level of hierarchy should be eliminated or not */
bool _eliminateHierarchy{false};
/** List of tags to be added to all accessors and modules inside this module */
std::unordered_set<std::string> _tags;
};
} /* namespace ChimeraTK */
#endif /* CHIMERATK_ENTITY_OWNER_H */