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ControlSystemModule.h 2.31 KiB
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// SPDX-FileCopyrightText: Deutsches Elektronen-Synchrotron DESY, MSK, ChimeraTK Project <chimeratk-support@desy.de>
// SPDX-License-Identifier: LGPL-3.0-or-later
#pragma once
#include "Module.h"
#include "VariableNetworkNode.h"
#include <ChimeraTK/RegisterPath.h>
#include <list>
  class ControlSystemModule : public Module {
   public:
    /** Constructor */
    ControlSystemModule();

    /** Move operation with the move constructor */
    ControlSystemModule(ControlSystemModule&& other) { operator=(std::move(other)); }

    /** Move assignment */
    ControlSystemModule& operator=(ControlSystemModule&& other);

    /** The function call operator returns a VariableNetworkNode which can be used
     * in the Application::initialise() function to connect the control system
     * variable with another variable. */
    VariableNetworkNode operator()(
        const std::string& variableName, const std::type_info& valueType, size_t nElements = 0) const;
    VariableNetworkNode operator()(const std::string& variableName) const override {
      return operator()(variableName, typeid(AnyType));
    }

    void connectTo(const Module&, VariableNetworkNode = {}) const override {
      throw; /// @todo make proper exception
    }

    Module& operator[](const std::string& moduleName) const override;

    ModuleType getModuleType() const override { return ModuleType::ControlSystem; }

    const Module& virtualise() const override;

    std::list<VariableNetworkNode> getAccessorList() const override;

    std::list<Module*> getSubmoduleList() const override;

    std::list<EntityOwner*> getInputModulesRecursively(std::list<EntityOwner*> startList) override;

   protected:
    /** Constructor: the variableNamePrefix will be prepended to all control system variable names (separated by a
     *  slash). Applications should use the [] operator to obtain submodules instead. */
    ControlSystemModule(const std::string& variableNamePrefix);

    ChimeraTK::RegisterPath variableNamePrefix;

    // List of sub modules accessed through the operator[]. This is mutable since
    // it is little more than a cache and thus does not change the logical state
    // of this module
    mutable std::map<std::string, ControlSystemModule> subModules;
  };