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/*
* Application.h
*
* Created on: Jun 07, 2016
* Author: Martin Hierholzer
*/
#ifndef CHIMERATK_APPLICATION_H
#define CHIMERATK_APPLICATION_H
#include <mutex>
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#include <mtca4u/DeviceBackend.h>
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#include <ChimeraTK/ControlSystemAdapter/ApplicationBase.h>
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#include "ApplicationException.h"
#include "VariableNetwork.h"
#include "Flags.h"
#include "InternalModule.h"
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#include "EntityOwner.h"
#include "TriggerFanOut.h"
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namespace ChimeraTK {
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class Module;
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class AccessorBase;
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class VariableNetwork;
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template<typename UserType>
class Accessor;
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template<typename UserType>
class TestDecoratorRegisterAccessor;
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class Application : public ApplicationBase, public EntityOwner {
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public:
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Application(const std::string& name)
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: ApplicationBase(name), EntityOwner(nullptr, name) {}
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~Application() {}
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/** This will remove the global pointer to the instance and allows creating another instance
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* afterwards. This is mostly useful for writing tests, as it allows to run several applications sequentially
* in the same executable. Note that any ApplicationModules etc. owned by this Application are no longer
* valid after destroying the Application and must be destroyed as well (or at least no longer used). */
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void shutdown();
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/** Define the connections between process variables. Must be implemented by the application developer. */
virtual void defineConnections() = 0;
void initialise();
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void run();
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/** Check if all connections are valid. */
void checkConnections();
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/** Instead of running the application, just initialise it and output the published variables to an XML file. */
void generateXML();
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/** Output the connections requested in the initialise() function to std::cout. This may be done also before
* makeConnections() has been called. */
void dumpConnections();
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/** Obtain instance of the application. Will throw an exception if called before the instance has been
* created by the control system adapter, or if the instance is not based on the Application class. */
static Application& getInstance();
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/** Enable the testable mode. This allows to pause and resume the application for testing purposes using the
* functions pauseApplication() and resumeApplication(). The application will start in paused state.
*
* This function must be called before the application is initialised (i.e. before the call to initialise()).
*
* Note: Enabling the testable mode will have a singificant impact on the performance, since it will prevent
* any module threads to run at the same time! */
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void enableTestableMode() { testableMode = true; getTestableModeLockObject().lock(); }
/** Resume the application until all application threads are stuck in a blocking read operation. Works only when
* the testable mode was enabled. */
void stepApplication();
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/** Obtain the lock object for the testable mode lock for the current thread. The returned object has
* thread_local storage duration and must only be used inside the current thread. Initially (i.e. after
* the first call in one particular thread) the lock will not be owned by the returned object, so it is
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* important to catch the corresponding exception when calling std::unique_lock::unlock().
*
* This function should generally not be used in user code. */
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static std::unique_lock<std::mutex>& getTestableModeLockObject() {
thread_local static std::unique_lock<std::mutex> myLock(Application::getInstance().testableMode_mutex,
std::defer_lock);
return myLock;
}
/** This is a testable version of mtca4u::TransferElement::readAny(). Always use this version instead of the
* original version provided by DeviceAccess. If the testable mode is not enabled, just the original version
* is called instead. Only with the testable mode enabled, special precautions are taken to make this blocking
* call testable. */
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boost::shared_ptr<TransferElement> readAny(std::list<std::reference_wrapper<TransferElement>> elementsToRead);
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protected:
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friend class Module;
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friend class VariableNetwork;
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friend class VariableNetworkNode;
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template<typename UserType>
friend class Accessor;
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/** Register the connections to constants for previously unconnected nodes. */
void processUnconnectedNodes();
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/** Make the connections between accessors as requested in the initialise() function. */
void makeConnections();
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/** Make the connections for a single network */
void makeConnectionsForNetwork(VariableNetwork &network);
/** UserType-dependent part of makeConnectionsForNetwork() */
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template<typename UserType>
void typedMakeConnection(VariableNetwork &network);
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/** Register a connection between two VariableNetworkNode */
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VariableNetwork& connect(VariableNetworkNode a, VariableNetworkNode b);
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/** Perform the actual connection of an accessor to a device register */
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template<typename UserType>
boost::shared_ptr<mtca4u::NDRegisterAccessor<UserType>> createDeviceVariable(const std::string &deviceAlias,
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const std::string ®isterName, VariableDirection direction, UpdateMode mode, size_t nElements);
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/** Create a process variable with the PVManager, which is exported to the control system adapter. nElements will
be the array size of the created variable. */
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template<typename UserType>
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boost::shared_ptr<mtca4u::NDRegisterAccessor<UserType>> createProcessVariable(VariableNetworkNode const &node);
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/** Create a local process variable which is not exported. The first element in the returned pair will be the
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* sender, the second the receiver. */
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template<typename UserType>
std::pair< boost::shared_ptr<mtca4u::NDRegisterAccessor<UserType>>, boost::shared_ptr<mtca4u::NDRegisterAccessor<UserType>> >
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createApplicationVariable(VariableNetworkNode const &node);
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/** Register an application module with the application. Will be called automatically by all modules in their
* constructors. */
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void overallRegisterModule(Module &module) {
overallModuleList.push_back(&module);
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}
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/** List of application modules */
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std::list<Module*> overallModuleList; /// @todo TODO FIXME maybe recursing through all modules is better than having an additional overall list?
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/** List of InternalModules */
std::list<boost::shared_ptr<InternalModule>> internalModuleList;
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/** List of variable networks */
std::list<VariableNetwork> networkList;
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/** List of constant variable nodes */
std::list<VariableNetworkNode> constantList;
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/** Map of trigger sources to their corresponding TriggerFanOuts. Note: the key is the unique ID of the
* triggering node. */
std::map<const void*, boost::shared_ptr<TriggerFanOut>> triggerMap;
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/** Create a new, empty network */
VariableNetwork& createNetwork();
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/** Instance of VariableNetwork to indicate an invalid network */
VariableNetwork invalidNetwork;
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/** Map of DeviceBackends used by this application. The map key is the alias name from the DMAP file */
std::map<std::string, boost::shared_ptr<mtca4u::DeviceBackend>> deviceMap;
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/** Flag if connections should be made in testable mode (i.e. the TestDecoratorRegisterAccessor is put around all
* push-type input accessors etc.). */
bool testableMode{false};
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/** Mutex used in testable mode to take control over the application threads. Use only through the lock object
* obtained through getLockObjectForCurrentThread() */
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std::mutex testableMode_mutex;
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/** Semaphore counter used in testable mode to check if application code is finished executing. This value may
* only be accessed while holding the testableMode_mutex. */
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size_t testableMode_counter{0};
template<typename UserType>
friend class TestDecoratorRegisterAccessor; // needs access to the testableMode_mutex and testableMode_counter
template<typename UserType>
friend class TestDecoratorTransferFuture; // needs access to the testableMode_mutex and testableMode_counter
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};
} /* namespace ChimeraTK */
#endif /* CHIMERATK_APPLICATION_H */